Andy muschietti6/17/2023 ![]() ![]() Barbara would co-produce the film with Kevin Misher, with Seth Lochhead set to write the screenplay. In September 2014, Sony Pictures named Muschietti to direct the film adaptation of Shadow of the Colossus after Josh Trank left due to a commitment to an upcoming Star Wars spin-off. In June 2014, Deadline reported that Muschietti was on the shortlist of directors to direct a sequel to the fantasy film Snow White and the Huntsman for Universal. Pictures, a remake of Masters of the Universe. In January 2014, Muschietti was reportedly among front-runners to direct a He-Man film for Warner Bros. In February 2013, Universal Pictures announced Muschietti would direct the film adaptation of the Josh Malerman novel Bird Box, which Scott Stuber, Chris Morgan and Barbara would produce, with Eric Heisserer set to write the script. In April 2021, both Andy and Barbara Muschietti formed their own production company called Double Dream, with The Flash serving as the company’s first project. The films were released in 20, respectively. Barbara produced along with Dan Lin, Roy Lee, Seth Grahame-Smith and David Katzenberg. In July 2015, after the departure of Cary Joji Fukunaga, Muschietti was hired by New Line Cinema to direct It, the two-part adaptation of the Stephen King novel. In September 2013, Universal hired Muschietti for a reboot of The Mummy franchise, but he left the project in May 2014 due to creative differences with Jon Spaihts' draft of the script. He is also set to direct a remake of The Howling for Netflix. Muschietti is set to direct two upcoming films, also for Warner Bros.: The Flash starring Ezra Miller, set in the DC Extended Universe, and a live-action adaptation of Attack on Titan. ![]() Pictures and produced by New Line Cinema. ![]() He gained further recognition for directing both films in the It film series, the first being the 2017 film adaptation of the Stephen King novel It, which became the highest-grossing horror film of all time, and the second being its 2019 second part, It Chapter Two. The short, which he made at age 35, had attracted the attention of Guillermo del Toro, who then served as executive producer on the feature adaptation. Andrés Muschietti ( Spanish: born August 26, 1973) is an Argentine filmmaker who achieved wide recognition with the 2013 film Mama which he made with Neil Cross and his sister, producer and screenwriter Barbara Muschietti, based on their three-minute film of the same name. ![]()
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Quaver rest6/17/2023 ![]() ![]() Go here to learn about my top recommendation for learning how to play the piano. Here’s a lesson about rests, note values and time signatures. Go here to learn more about eighth rests and piano notes. The following diagram shows images of the various rests in music as well as their duration. To draw a quaver, start just below the fourth line and draw a shape similar to the number seven. In example two, play F note on beat 1 for one beat, rest on beat 2 for half a beat then play F on the “and”. ![]() In the first example, count “1-and-2-and-3-and-4-and” and play an 1/8 note on each beat as well as its subdivision. Bar 2: complete the first crotchet beat with a quaver rest, then write a crotchet rest to complete the second beat of the bar. Here are examples of eighth notes and rests and how to count them. Always count “and” on the second half of each beat to subdivide each beat by two. When counting eighth notes or rests, count “1-and-2-and-3-and-4-and”. So while an 8th note gets half a beat in a 4/4 time signature, in a time signature with 8 at the bottom (for example 6/8), the 8th note gets one beat. In time signatures, the top number indicates how many beats in a measure while the bottom number indicates the kind of note that gets a beat. How many beats an 8th note or rest gets will all depend on the time signature of the musical piece. In other words two eighth rests make up a quarter rest, while four of them make up a half rest, and eight 1/8 notes make up a whole rest. In a 4/4 time signature, a whole rest lasts for four beats, a 1/2 rest for two beats, a 1/4 rest for one beat and an 1/8 rest for half a beat.Īn eighth rest is half the length of a quarter rest. Imagine hearing a speaker go on and on without any pause between the words. The combination of rests and notes makes music interesting. While the note makes a sound, the rest is silent. The first practice is more common than the second both are likely to. (Some looser usage would allow some of these rests to be joined, either the first two into a dotted quaver rest or the second two into a minim rest, or both. For instance a quarter rest has the same duration as a quarter note, a half rest has the same duration as a half note and a whole rest lasts as long as a whole note. In 3/4, the first note would generally be followed by a semiquaver rest, then a quaver rest, then two crotchet rests. Highly Recommended: Click here for one of the BEST piano/keyboard courses I’ve seen online.Įach of these rests correspond with a particular note value. There are different types of rests, these include the quarter rest, half rest and whole rest. In contrast, Unicode's Musical Symbols block includes eighth note symbols designed to be used in computerized musical notation.Let’s learn about the eighth rest, also called the quaver rest (British).įirst of all, a musical rest is a symbol used in music to represent silence. Additions to the Unicode standard incorporated eighth note depictions from Japanese emoji sets: ascending eighth notes (U+1F39C, □), descending eighth notes (U+1F39D, □), a graphical generic musical note generally depicted as an eighth note (U+1F3B5, □), and three unconnected eighth notes in sequence (U+1F3B6, □). These symbols are inherited from the early 1980s code page 437, where they occupied codes 13 and 14 respectively. In Unicode, the symbol U+266A (♪) is a single eighth note and U+266B (♫) is a beamed pair of eighth notes. A single eighth note is always stemmed with a flag, while two or more are usually beamed in groups in instrumental music. In 3Ĩ they are typically beamed in groups of three. A sixteenth note (semiquaver) is of a beat. It takes eight of them to complete a measure. A quarter note (crochet) is 1 beat or a quarter of a measure, meaning that four quarter notes are needed to complete a full 4/4 measure An eighth note (quaver) is 1/2 of a beat. Įighth notes may be beamed together in groups (Figure 2). A half note (minim) is 2 beats or half of a measure. A related symbol is the eighth rest (or quaver rest), which denotes a silence for the same duration. The stem is on the right of the notehead extending upwards or on the left extending downwards, depending primarily on where the notehead lies relative to the middle line of the staff. Įighth notes are notated with an oval, filled-in note head and a straight note stem with one note flag (see Figure 1). It is the equivalent of the fusa in mensural notation. Its length relative to other rhythmic values is as expected-e.g., half the duration of a quarter note (crotchet), one quarter the duration of a half note (minim), and twice the value of a sixteenth note. An eighth note ( American) or a quaver ( British) is a musical note played for one eighth the duration of a whole note (semibreve). ![]() ![]() My own research is nowhere near advanced enough for that spell.Ĭan I ask you another question? I haven't been able to expand southward from my start position at all, because there have been stacks of tier IV bone dragons roaming around since early in the game. I was surprised when the AI started disintegrating my units at the start of battles. I realize the spells are pretty important in the big city battles, and I don't have a good grasp on what the research tree looks like. I don't have any screenshots, but I will say I had a strong force of orc shock troops being buffed and healed by evangelists and martyrs. I think you're correct that my strategy has given me a slow start-my play style is to develop and expand before attacking. My orc/theocrat game has gotten to about turn 100 and the AI has really turtled in his cities. I've tried a few different combinations: the elf/rogue and draconian/druid of the campaign setting, and elf/druid and orc/theocrat on random maps. Granted, you need time for this to be fruitful (the time an outpost grow to a rich city), but you play against AI. ![]() If you can't win the AI by pure tactical genius, you can win them by economic dominance. I have to found several cities whenever I find a suitable spot of land, near resource sites and treasure site that grant my units special bonuses. perhaps conquering Independants is enough for good players. use strategic spells to boost your troops and economy and cripple your enemys. Refuse fights on disliked terrain, induce the AI to attack you on a terrain that you like more. when a combat is coming, pay attention to the type of terrain where it should stand. do you make use of battle and unit enchantments to boost some units'stats, like making them nearly impervious to physical attacks, etc, and to disable the enemy? Even a T4 unit can be stunned, frozen, entangled, blinded, etc. do you fully understand flanking tactics and actions points rules, and use them to your profit, or do you boldly charge the enemy, only to be surrounded and hacked to pieces on the next turn? (see Beginner's Guide) I suspect other reasons than the AI being too smart. Playing on Squire difficulty, I think that you shouldn't be so punished by the AI, if you developped your empire enough. ![]() The next difficulty up just prevents the AI from turtling less with no extra bonuses to anything, I believe. This results in an AI that easily turtles and just waits for the player to come to them. ![]() If I remember correctly, the Squire AI will never go after Human players (not sure on other AI players). Usually this is more of a problem when the AI is more aggressive.Īnother thing that would probably make the game better is to play on the level up from Squire (Knight?). ![]() This might be the case with your situation, but possibly not. One thing to keep in mind, some people do that are used to Civ and Total War is to not be aggressive enough early in the game so that they end up behind technologically and militarily. Sometimes trebuchets are not the best solution to city sieges depending on spells/city enchantments/defending units the enemy has. A few questions, what class are you playing as? Any different settings (besides difficulty)? What turn do these battles usually happen on? Do you have any screenshots of the army compositions for the city battles? To see army composition. ![]() Triphackr linkliar6/17/2023 ![]() ![]() How do you start travel writing? What are some tips you would give someone who wants to submit there writing to Huff Post, Wired, Travel Channel etc……? Travel doesn’t have to be expensive with the right resources. I also share tips, stories, and want to encourage others to travel as well. That list is growing but that will always be a part of the newsletter. ![]() I also have been gathering promo codes from some of my favorite companies that are exclusively offered to Triphackr readers.įor example, WeHostels, ExpertFlyer, and TripIt have all offered deals just for Triphackr readers. The goal of the Triphackr newsletter is to show others how to maximize their travel. If someone signs up for your weekly email what type of tips and info should they expect to receive? I recently picked up a GoPro and that may be something I don’t leave home without but I will let you know how that goes in a couple of months. ![]() The Belkin turns one outlet into 3 outlets with 2 USB ports on the top and is very handy at hotels, hostels, and airports. I never leave home without my MacBook Pro, DSLR, and my Belkin Mini Surge Protector. What are the three things you can’t go on a trip without? Haiti will always be a place I return to. They have a long way to go but every donation helps. The people are great, there are surprisingly a large amount of sites to see, and it is wonderful island. I have returned to Haiti once since then and I really love it. On a whim I ran a marathon with no training to raise money.įrom there I started a non-profit called Run4Haiti with my friends and we donated the money to the school we visited that day in Haiti. Then the earthquake devastated Haiti a couple of months later. When I returned home I wanted to give something back to that school, no matter how small. We spent the day playing with some kids, sampling local cuisine, and discovering a new favorite beer called Prestige. When I got to the border I met a teacher who worked at a local school and orphanage and she offered to show us around once we made it across. This was before the earthquake and nobody has ever said let’s vacation in Haiti (at least not in recent decades). I was on vacation in the Dominican with some friends and convinced them to take a road trip to Haiti. Haiti had the biggest impact on me personally. What country or experience in a certain country has made the biggest impact on you personally? From there my journeys have become a little more adventurous. Train travel and accommodation are incredibly easy and affordable. Spain gave me a taste for travel and I spent the next few years returning to Europe as often as possible.Įurope is a great place for a new backpacker to start traveling. It was an eye opening experience for me.Īs soon as I returned home I was immediately trying to figure out how to get back. My friend’s girlfriend was studying there and we met up and traveled around the country. The first time I set off on my own was to Spain at 19. The first country I went to outside of the US was Canada or possible somewhere in the Caribbean at a very young age (I can’t recall). He can take a destination that has been covered dozens of times and make it interesting again.ĭo you remember the first country you went to and did it set the tone for this epic journey? I loved his old show on the Travel Channel and continue watching him now on CNN. Today my biggest influence is Anthony Bourdain. Making travel a priority made that possible. Seeing people like Nomadic Matt quit the 9-5 and travel the world motivated me that anyone could do what he was doing but I simply needed to make it happen. Who influenced you the most to start Triphackr?īesides Indiana Jones, a lot of travel bloggers motivated me. 60 countries later I have learned a lot about how to maximize every travel experience. I had a great time but wasted a lot of time, energy, and resources without proper preparation. Those experiences taught me a lot about how not to travel. It wasn’t until I was 19 and went backpacking in Europe before my first semester at the University of Kansas that I really got hooked. I had driven to Canada and Mexico at a young age but never flown out of the country. I have since seen 38 stadiums, counting the teams that have built new ones, and have just a handful left to see. As a kid it was mostly road trips and I had the goal to see every MLB stadium. I have always been passionate about travel. ![]() Where and how did you develop this passion and motivation for traveling? He shares a few of them here in our conversation. Triphackr was created to share the tips and travel hacks that he has learned from years of traveling. He never pays full price, and always gets the most out of every travel adventure. Clint has travel hacked through over 60 countries. ![]() Dndbeyond homebrew spells6/17/2023 ![]() Subscribing to DnD Beyond and getting more The ability to post on the Forums, and even see stuff posted by others there.The content for Elemental Evil Player’s Companion which includes races, and spells to expand your options, though it’s mostly meant for expanding Princes of the Apocalypse.You can make a campaign with your friends to share your homebrew, organize your notes, and more.Access to an encounter creature which allows you to use ANY monster, even if you don’t own them though once again, you don’t get to see what said monsters do without buying the books.The ability to see a list of all spells for a certain class or of a certain school, without buying the books, though you will need the books to actually see what they do or add them to characters you make.The ability to create and publish your own homebrew content though you can’t use published homebrew even though you can look at it.The Basic Rules compendium which adds all the classes excluding Artificer with a couple of subclasses to start you off.Also can’t forget Fantasy Name Generators integration for your characters Access to the character creator which contains a dice roller, a section for resistances, immunities, vulnerabilities, and conditions, an extras section for any familiars, summons, companions and pets you have, as well as sorting for your character’s info, plus the ability to export your character sheets to a PDF.When you sign up for a free account, you get: If you’re like a lot of people who don’t like spending a lot of money on DnD, especially if you’re just getting started, then this is an important question to ask. At $2.99 to $5.99 a month is DnD Beyond worth it? What does the free DnD Beyond plan get you? ![]() It contains many features and handy bits such as the following: character sheets, rulebooks/expansions, homebrew support (not full), full list of official spells, core classes, encounter builder, full list of monsters, twitch extension, Avrae bot compatibility, and more. Here are the best homebrew spells in Dungeons & Dragons.If you’ve done a bit of searching or you’ve watched the second campaign of Critical Role, then you’ve probably heard of DnD Beyond ( DDB), a site dedicated to DnD 5E content. Many of these incantations make for intriguing additions to any campaign and are worth implementing. These homebrew spells could pass as official material, considering how well they perform and blend into the tabletop RPG. The latter category of homebrew spells features incantations unlike anything in official Dungeons & Dragons material. The Dungeons & Dragons community created innumerable homebrew spells, some of which are silly and others compelling. This idea is especially true when it comes to homebrew spells. There is plenty of material to maintain players' interests and grant them countless opportunities to try something new. Updated April 22, 2022, by Christopher Anaya: Dungeons & Dragons is an ever-growing tabletop RPG that constantly receives new content, both official and homebrew. These homebrewed creations are more than deserving of a spot in any caster's spell list, with your Dungeon Master's discretion of course. However, a select few spells exceed the expectations of most even to the extent of passing as official material. These additions, usually, are fair and functional while many others are unjustifiably ridiculous. Players create homebrew spells for a variety of purposes: adding flavor, serving a specific role, testing one's creativity, etc. RELATED: The Most Useful D&D 5e Spells Players Should Have ![]() Despite this, the community has drawn upon its imagination to produce new magic, forever expanding the list of available spells. ![]() With over a hundred spells at their disposal, a caster's potential is near-limitless with the only hindrance being their skill. ![]() Nearly every creature in Dungeons & Dragons can wield arcane power with utter ease. The world of Dungeons & Dragons is brimming with magic capable of untold wonders or irreparable atrocities. ![]() |